Within your build's "STGRESULT" file, expand the .bres MiscData120 and add the following 15
"InfStc." png files to it. Next, be sure to open MiscData110 this time and open AnmTexPat(NW4R).
From there, expand the "InfStockface_TopN_0.pat0" entry and adjust the files within accordingly 
to allow the game to properly read the new result screen stock icons.

(for more details on this, visit Solaros's Smashboard's PMEX tutorial guide)